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Draws the sprite that is stored in it's respective ID at x and y
Blipsy.drawSprite(id, x, y)
Draws pixel at x and y
Blipsy.drawPixel(x, y)
Clears screen
Blipsy.clearScreen()
Get the mouse x and y
Blipsy.mouse.x
Blipsy.mouse.y
Check is a key is pressed
Blipsy.keys["ArrowUp"] //ArrowUp, ArrowDown, Space, etc
Plays a tone for a split second
Blipsy.beepTone(hertz)
Yep, that is all you need to start making programs with blipsy!