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Draws the sprite that is stored in it's respective ID at x and y

Blipsy.drawSprite(id, x, y)

Draws pixel at x and y

Blipsy.drawPixel(x, y)

Clears screen

Blipsy.clearScreen()

Get the mouse x and y

Blipsy.mouse.x

Blipsy.mouse.y

Check is a key is pressed

Blipsy.keys["ArrowUp"] //ArrowUp, ArrowDown, Space, etc

Plays a tone for a split second

Blipsy.beepTone(hertz)

Yep, that is all you need to start making programs with blipsy!